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Broken Age - Wikipedia. Broken Age. Developer(s)Double Fine Productions. Publisher(s)Double Fine Productions. Director(s)Tim Schafer. Producer(s)Greg Rice.
Programmer(s)Oliver Franzke. Anna Kipnis. Artist(s)Lee Petty. Nathan Stapley. Writer(s)Tim Schafer. Composer(s)Peter Mc.
Connell. Engine. Moai. Platform(s)Microsoft Windows, OS X, Linux, Ouya, i. OS, Android, Play. Station 4, Play. Station Vita. Xbox One. Release. April 2. 8, 2. 01.
Act 1. Windows, OS X, Linux. January 1. 4, 2. 01. Backer Beta)[1][2][3]January 2. Public)[4]Ouya. May 3. OSJune 1. 2, 2. 01. Android. April 2. PS4, PS Vita. Act 2.
Genre(s)Point- and- click adventure. Mode(s)Single- player.
Broken Age is a point- and- click adventurevideo game developed and published by Double Fine Productions.[6]Broken Age was game director Tim Schafer's first return to the genre since 1. Grim Fandango, and was released for Microsoft Windows, Mac OS X, Linux, i. OS, Android, Play.
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Station 4, and Play. Station Vita platforms. The game was developed in two acts; the first was released on January 2.
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Kickstarter backers), and the second was released on April 2. A retail version of the complete game for Windows, OS X, and Linux, published by Nordic Games, was released on April 2. Broken Age began under the working title Double Fine Adventure as a Kickstartercrowdfunded project promoted by Double Fine and 2 Player Productions in February 2.
Originally a goal of $4. It remains one of the highest- backed crowdfunded projects of any type, and its success helped to establish Kickstarter and other crowdfunding mechanisms as a viable alternative to traditional venture capital and publisher funding for niche video game titles. The game's development was chronicled by an episodic series of documentaries produced by 2 Player Productions. Gameplay[edit]Broken Age is a point- and- click adventure game, where the player- controlled character can be directed to move about the screen, examine objects, and talk to non- player characters to learn more about the game world. The game features two playable characters, each located in separate worlds; the player can switch from one character to the other via the game's interface at any time, but otherwise these characters do not interact in any direct way. The game employs context- sensitive actions instead of using verb lists as early adventure games would use, as Schafer stated that in essence, "there really was always one verb, which was 'interact with'" and opted with the more modern approach.[8] Each character has separate item inventories as they collect objects; items can then be used by dragging them onto context- sensitive areas on the screen or combined with other inventory items. Broken Age's plot involves two teenagers: Vella (left) who is to be sacrificed to protect her home village from a giant monster, and Shay (right) who appears to be the only passenger on a spacecraft monitored by an overly motherly computer.
The game's art was praised, and called "lush and gorgeous, with the feel of an interactive children’s storybook".[9]Broken Age tells the story of two teenagers with no immediate apparent connection, each "seeking to break the tradition in their lives".[6]Vella Tartine (voiced by Masasa Moyo) is a young woman living in the Badlands, a land ravaged by the Mogs, giant creatures that come from beyond a wall called the Plague Dam. They are appeased through the sacrifice of young girls at a number of Maiden's Feasts held at various villages. They appear every 1. Vella is chosen to be sacrificed to Mog Chothra at the feast in her hometown, Sugar Bunting (It used to be called Steel Bunting - a town made up of warriors), but concludes that if the monster could be killed, the rituals could be ended.
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She finds a way to escape the beast's attack, and ends up in Meriloft, a small colony which rests on a cluster of semi- solid clouds. They are dealing with the aftermath of their own Feast, affirming her belief that the rituals are disastrous to their people and should be ended. She then finds her way to the local port town, Shellmound, where they are preparing their Feast. There she discovers the Dead Eye God's temple, which turns out to be an ancient spaceship, the Maloruna, half- buried by the sand. She is able to wake its pilot, Alex, from his three hundred year stasis, and he helps her to rig the ship's scanning system to fire a laser at Mog Chothra when he shows up for the Feast.
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Vella's plan works, and she is able to bring down the creature. Shay Volta (voiced by Elijah Wood) is a young man and seemingly the only passenger on the spaceship Bossa Nostra (Bassinostra), an "incubator vessel". The ship's computer has two artificial intelligences (AIs). The computer's daytime AI, named "MOM", acts as a mother figure to Shay, occupying him with infantile "missions" and boring routines, while preventing him from learning about or exploring anything farther than the outside of the ship. The computer's nighttime AI acts as a father figure to Shay and is more understanding of Shay's desire for independence, but appears to be too busy to spend time with Shay.
The computer asserts that he is part of Project Dandelion, a last- ditch effort by his home planet, Loruna, to protect Shay (the only survivor of his race following the planet's destruction) and try to find a home for him. When Shay sneaks into the bowels of the ship, he finds a stowaway named Marek wearing a wolf costume. Marek claims that, unbeknownst to him, a war rages in the galaxy, and tells Shay that he needs his help to save some innocent creatures who have been imprisoned in different areas of the galaxy as a result.
Marek guides Shay through various missions against the computer's knowledge and control, trying to rescue a number of the creatures at each location before their position is discovered by an enemy force. During one of these rescues, Shay refuses to leave the last creature behind, causing the ship to be attacked, and trapping Marek under a pile of debris. In the ensuing chaos, Shay is knocked unconscious. Act 1 ends when Vella discovers that Mog Chothra is mechanical. Watch Outlander Online Facebook here.
Shay emerges confused from inside, revealing that his belief of being in space was merely part of an illusion, and that he was unwittingly controlling Mog Chothra. Vella attempts to punch Shay, but misses and falls into Mog Chothra's mouth. The mouth closes behind her, leaving them both trapped in each other's worlds, uncertain of what to do in their new surroundings. Shay, trapped outside Mog Chothra, is reminded that the ship's AIs are actually his real parents; his father, Ray Volta, stuck outside with Shay, warns that his mother is still trapped within. As Ray tries to find a way back inside, Shay, recovered from his shock of the outside world, takes a look around when the ship takes off, stranding them there. Shay meets Alex, learning that he was a previous subject of Project Dandelion. Alex was born on his ship, the Maloruna, a Diamond Age Dandelion Cruiser.
His parents never showed him any pictures of Loruna. They lived for about 2. That is one of the reasons why he went into crysolation. Before his ship’s crash, Alex had a talking cello named Marek who told him to hack the controls and rescue innocent creatures, just like Shay, who realizes that they both were capturing girls. Shay offers to help repair Alex's ship to return to Loruna, where Alex believes Shay's ship is heading. Meanwhile, Vella works her way into the ship and encounters Marek, who is still pinned under debris. Marek directs Vella to get into the control room as to stop Shay's mother, Hope Volta.
Vella pretends that she is Shay to trick his mother into opening the door, but they are both quickly locked inside. Marek reveals himself to be Marekai, a member of a race called the Thrush.
Marekai told Hope that their world was dying so she went forth and found salvation, as so many have before her: they were the mogs. It turns out that Loruna is not a planet but an empire beyond the Plague Dam.
When a Friend is Grieving, Offer Specific Ways You Can Help. Around this time last year, my mom passed away. I was in charge of planning her funeral and burial arrangements, dealing with her stuff, and pretty much all the other horrible things that you have to do when someone dies. Oh, and I live in San Francisco and my mom was in North Carolina. Literally hundreds of people offered to help me on Facebook and via text, but only two people did. The reason? Only two people made actual suggestions on what they could do to help.
Around the same time, two of my other close friends also lost parents. Like me, they experienced the same phenomenon. We all desperately needed help and support, and friends offered, but no one followed through, for the most part because we didn’t ask.
Death is awful. The weeks following my mom’s death were awful. While I definitely needed the help, I didn’t have the energy or the time to coordinate with friends to handle things. If someone had asked “Would you like a sandwich?” The answer would have most certainly been “Yes. I haven’t eaten in 2 days.” But when faced with no sandwich and a hundred people offering to help, I’m not going to text anyone and ask for food, or a ride to the funeral home, or help buying flowers. That’s weird. It’s uncomfortable. For a traditionally independent person, it feels like begging even though it’s something your friends are generically offering to do. I mean, technically I can drive myself places and find my own sandwich.
For me, the two people that did help were a friend who offered to watch my dog while I headed east, and another superhero pal who actually took a few days off work, said she would just drive me to anything I needed her to, and managed to help me do everything from pick out flowers to deal with the funeral home. I would have never in a million years asked either of them out of the blue, but that they volunteered for those specific tasks was worth a million. Instead of saying “Let me know if I can help!” I encourage everyone to instead offer a suggestion on exactly what they have time for. Here are some ideas: “Can I bring/buy you breakfast/lunch/dinner?”This is the easiest thing to do by far.
Just offer to bring dinner over for an evening or two. It’s amazing how much there is to do and how easy it is to forget to eat while you’re dealing with it all. Make a frozen lasagna. Raid the snack aisle at Trader Joes.
If this is a close friend, you don’t even need to ask for this one. Just make/buy some stuff and coordinate a drop off or just leave it on their porch (presuming you know they’ll be home).“I’d be happy to watch your kids/dog/cat/goat while you deal with everything.” If someone has a child or a pet, then they’re going to have to figure out how to care for them while they’re also dealing with everything else.
Obviously, this will vary depending on how close you are with the person. But, even suggesting you can babysit for a specific evening or two, or come over and take the dog on some walks, can be an invaluable gesture.“I’m free on Saturday. What errands do you need help with or can I drive you anywhere?”I would have never even thought to ask a friend to drive me places like the funeral home and flower shop, but wow was it helpful. It was nice to not have to handle those small things alone, and not have to be behind the wheel (which was probably dangerous).
By offering a specific time you’re free, you also give your friend the opportunity to respond with “No, but could you do this?”“I have a bunch of airline miles. Can I give you some to help pay for your ticket?”Thanks to losers who took advantage of the system, airlines don’t offer bereavement fares anymore. That means that if your friend has to travel, they’re likely buying a VERY expensive last- minute ticket. If you’re sitting on a bunch of miles from traveling for work, offer to help them snag a ticket home (or back). Funerals are insanely expensive and airline miles can help offset some of the financial blow.
At the end of the day, you’re the one that knows your friend the best and what’s appropriate depends a bit on your level of friendship. However, if you truly want to help them out, make a suggestion for something you know they might need. Whether it’s helping them take care of work or family commitments while they’re away, or just offering them lunch. If you offer something specific, they’ll be much more likely to take you up on it.